![]() He is also responsible for coding/creating the site Online Game Planner - which he uses to host his projects - which is a fairly new portal for organizing multiplayer gaming sessions. There you can also find an exhaustive list of his playable game projects, including several not mentioned here. You can ask questions / get support / give feedback for Steve's games in the new FreeGameDev forum for Me_Programmer Games. He also maintains blog on his development efforts which is often witty. He has created all his games with little or no community help other than occasionally reusing resources from other projects. ![]() Whilst they have struggled to gain mindshare - usually he moves on at speed to new projects before completing others - there's a lot of content to peruse and I thought his experiences were more than worth tapping for advise to budding game developers. Steve has created a plethora of Free games over the years. Each color indicates a separate link.ģ St is the link to my solution, and ages is the link to the YASO optimized solution.In the second Free Gamer interview - over 2 years since the first with grumbel - serial Free game developer Steven Carlyle-Smith (UK) aka Me_Programmer Games aka Steve16384 was kind enough to take the time to reply in detail to my questions about his development activities. See the caption below for the color codes and their meanings. For three solutions, the middle will be a different color from either the right or the left. For two solutions, the right side will be a different color from the left. In other cases, the solver is finished before I am, but my solution is coming along so well I go ahead and finish it.įor puzzles with multiple solutions, note the color-code of the text. In many cases I stop the solver when I am at the last box to move before solving the puzzle. I allow the solver to work while I am solving the puzzle. In most cases, it is either mine or YASS, but in some cases there is a YASS solution and my own solution in YASC. ![]() The YASC solutions are mine, as well as YASS. ![]() Because of this, I have a YASC solution for this puzzle in addition to the Sokoban++ solution. It was 1 wall block wider (51), and removing that wall block did not impact the puzzle (see left). I was able to make the circus soleil 4 puzzle (Atlas06:32) load into YASC by editing the map. ![]() The 7 levels solved in Sokoban++ are too large to load into YASC, since it has a 50x50 size limit. I will solve them as I have time to spend. The 128 puzzles that remain unsolved are due to YASS being unable to solve them, and me being unable to spend the time needed to solve them. Atlas Solutions Atlas Solutions 1001 Puzzles, 873 Solutions Atlas 06 Puzzle 32 before after # ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |